All BibTeX entries in one file
Publications in Finnish
|
| | Faler, Matti (2001): Johdatus demosceneen. In
Sihvonen, Tanja (ed.): Sähköä, Säpinää, Wapinaa: Risteilyjä teknologian
kulttuurihistoriassa. Turku: Turun yliopiston historian laitoksen
julkaisuja nr. 59.
BibTeX
| | An Introduction to Demoscene. A student work for a University
of Turku course whose papers got published. Considering what it is, a
surprisingly clear and well argued introduction, who makes a plausible
comparison between the demoscene and graffiti scene. Short extracts of
demoscene peoples' speech are also analyzed. Sähköä, Säpinää, Wapinaa
could be available in technologically oriented libraries Finland-wide.
There is one copy at the main library of Helsinki University of
Technology.
|
| Haavisto, Maija (2001): Diskmagit haastavat lukijan.
Enter 7/2001, pp. 72.
BibTeX
| | Diskmags challenge the reader. An introduction to disk
magazines. Apparently aimed for non-scene people but still contains some
slang that requires previous knowledge on the culture. Available online at
http://www.unet.univie.ac.at/~a0102122/articles/hugrez02.jpg.
|
| Inkinen, Sam; Salmi, Markku (1996): Media aseena ja työkaluna
- hakkereita, teknohippejä ja koneromantiikkaa uuden median verkoissa.
In Tarkka, Minna; Hintikka, Kari A.; Mäkelä, Asko (eds.): Johdatus uuteen
mediaan. Edita, pp. 90-91.
BibTeX
| |
Media as a weapon and a tool. In this article there's one-page overview
of the demoscene. Demos are presented in the context of special technical
subcultures.
|
| Kauppinen, Jukka (2005): Demoskenen alakulttuurista nousee
suomalaisen it:n kärki. Aamulehti 7.7.2005, pp. 20.
BibTeX
| | The top names of Finnish IT industry rise from the demo scene
subculture. Jukka O. Kauppinen is likely the most popular informant when
it comes to Finnish microcomputer history research. Here he provides yet
another overview of the scene. The tone of the article is quite admiring:
the scene is seen as a pre-school for game companies and top positions
in the IT industry -- a view that appears in numerous other articles as
well.
|
| Kurki, Riikka (2002): WE ARE! Tutkimus postmodernista
identiteetistä sukupuolittuneissa yhteisöissä. Lahti: Lahden
ammattikorkeakoulu (Lahti Polytechnic).
BibTeX
| | A final thesis about postmodern identity in the gender role
communities. Draws a comparative analysis between the demoscene and the
decoscene, a girls' community that swaps decorative friendshipbooks.
Written for the faculty of Multimedia Design in Institute of Design of
Lahti polytechnic. Available online at
http://www.pingstate.nu/riikka/tutkimus/.
|
| Lönnblad, Hanna (1997): Kahden tietokonedemon vertaileva
analyysi. Musiikin Suunta (Musical Currents). vol. 19, no. 2, pp.
28-34.
BibTeX
| | A Comparative Analysis of Two Computer Demos, an article
that resembles Lönnblad's (1998) final thesis. Available online at
http://elektra.helsinki.fi/se/m/0780-0703/19/2/kahdenti.pdf, but you
can only open the file at Helsinki University. The author's become married
and is now named Hanna Kaivola.
|
| Lönnblad, Hanna (1998): Tietokonedemot kulttuurina ja
musiikin harrastuksen muotona. Helsinki: Helsingin yliopisto (University
of Helsinki).
BibTeX
| | Computer Demos as Culture and Form of Musical Hobby. A
final thesis for the Department of Musicology at Helsinki University. Used
to be online, but is nowadays gone; the only copy we know of resides in
the library of the corresponding department. The author's become married
and is now named Hanna Kaivola.
|
| Roininen, Tarja (1998): Demoscene: että tietyt
aineettomat arvot ja tavat yhdistävät joukkoa ihmisiä. Lapin yliopisto
(University of Lapland).
BibTeX
| | Demoscene - That Certain Immaterial Values and Customs Unite
a Group of People. A final thesis for the Audiovisual Media Culture
programme in University of Lapland. Roininen has a peculiar starting
point for her work: she is the mother of a demo scener who got
interested in her son's hobby. The thesis includes a rather
comprehensive overview of the scene as well as some analysis on the
social side of things. All things considered, Roininen manages to make
several exact observations on the scene as an "outsider" but
does not get very far from the statements of the informants.
|
| Saarikoski, Petri (2001a): Valtavirtaa vastaan -
Demoscene suomalaisen kotimikroilun historiassa. Lähikuva 3/2001, pp.
54-65.
BibTeX
| | Against the Mainstream - Demoscene in the History of
Finnish Home Computing. A brief article that relates the demoscene to
studies of digital art, youth culture, hacker ethics and domestification
of home computers. Includes plenty of interesting references most of which
we've made available here. Released in the audiovisual culture journal
Lähikuva, which should be available in Finnish libraries; we found ours in
the Social Science Library of Helsinki University.
|
| Saarikoski, Petri (2001b): Pioneerien leluista
kulutuselektroniikaksi. Suomalainen kotimikroharrastus tietotekniikan
murroksessa 1980-luvun alusta 1990-luvun puoliväliin. Turku: Turun yliopisto
(University of Turku).
BibTeX
| | From Pioneers' Toys to Consumer Electronics, the
licentiate thesis of Petri Saarikoski. Concerns the Finnish home computer
hobby from the early 80's to mid 90's. Available online at
http://users.utu.fi/petsaari/lisuri/lisuri.pdf,
including the image appendix.
This is not altogether about the scene, but section 9, "Against the mainstream"
and subsection 10.2, "computer enthousiasts and sub-cultures" definitely are.
Section 6, "The outlaws of the computer world" deals with crackers and thus
provides additional information on the roots of the Finnish scene.
|
| Saarikoski, Petri (2004): Koneen lumo.
Mikrotietokoneharrastus Suomessa 1970-luvulta 1990-luvun puoliväliin.
Turku: Turun yliopisto (University of Turku). BibTeX
| | The Charm of the Machine. Computer hobby in Finland from
1970's to mid 1990's. In his PhD thesis Saarikoski presents the history
of Finnish computer hobbyists as well as the relevant technical and social
factors. Very likely a nostalgic read for people who were involved
with home computers in the eighties. In addition to several references to the
demo scene there's even a whole section (21 pages) dealing with the subject.
This is probably the cheapest place where you can buy the book:
http://www.jyu.fi/nykykulttuuri/abstr_fi.htm#83.
|
| Tasajärvi, Lassi (2003a): Vain muutaman kilotavun
tähden. AVEK 2/2003, pp. 38-40.
BibTeX
| | For the Sake of Couple of Kilobytes is an article written for
a publication of The Finnish Promotion Centre for Audiovisual Culture
(AVEK). Includes a short history of the scene, endorses the
demoskene.katastro.fi exhibition (2003) and introduces tracker software.
Written much in the same spirit as Tasajärvi et al (2004) and uses some
similar text portions too. Available online at
http://www.evenlakestudios.fi/aveklehti0203.pdf.
|
Publications in English and other languages
|
| | Bertelsons, Boris; Rasch, Matthias; Hoffmann, Jan Erik (1995):
PC Underground. Unconventional Programming Topics. Abacus.
BibTeX
| |
This book deals with various "underground programming topics" such
as assembly language, VGA register tweaking and copy protection. Originally
published in Germany by Data Becker and then in the USA by Abacus. Does not
contain any explicit demo references but is obviously influenced by the demo
and cracker programming techniques.
| |
| | Burger, Boris; Paulovic, Ondrej; Hasan, Milos (2002):
Realtime Visualization Methods in the Demoscene. In Proceedings of the
Central European Seminar on Computer Graphics 2002, Budmerice, Slovakia,
pp. 205-218.
BibTeX
| |
Members of the demo group Peon present the techniques behind their three
demos, Dream, Expiration and Symbolic Expression.
In addition they provide a brief overview of the demo scene and its
development during the years.
Available online:
http://www.cg.tuwien.ac.at/studentwork/CESCG/CESCG-2002/BBurger/
| |
| | Borzyskowski, George (1996): The Hacker Demo Scene and
Its Cultural Artifacts. Curtin University of Technology.
BibTeX
| | A study conducted for the School of Design at Curtin
University of Technology, undertaken from 1992 to 1994. Probably the
oldest, and since it has been available online for quite some time, the
most referenced work around. We've yet to discover if this is a thesis,
but it was presented somewhere called the Cybermind Conference 1996.
Borzyskowski draws upon a heavy corpus of 765 demos, but his analysis
remains quite vague and all-inclusive. You can read the work online at
http://www.scheib.net/play/demos/what/borzyskowski/.
|
| Huuskonen, Juha (2004): The Art of Defining Software Culture:
The Benevolent Dictators of the Read_me Festival. Framework 2/2004,
FRAME Finnish Fund for Art Exchange.
BibTeX
| |
In his article Huuskonen brings up the connection between VJ culture,
demo scene and underground media art. He even dares to mention that
such communities are often closed and self-sufficient: something that's
overlooked in most articles written about the scene.
The online-version is available here:
http://www.framework.fi/2_2004/focus/artikkelit/huuskonen.html.
|
| Molinari, Maria (2002): Si scrive demo, si legge arte.
Hacker Journal 15/2002, pp. 10-13.
BibTeX
|
A four-page article about the demo scene. Unfortunately this is in Italian
only so we can't comment too deeply. Seems to be an ordinary overview of the
phenomenon with some connections to hacking and cyberculture. Available
online: http://www.dvara.net/HK/HK-Writes/Scenademo.asp
|
| Nordli, Hege (2003a): The Gathering - Computer Parties
as Means for Gender Inclusion. IST-2000-26329 SIGIS, Deliverable Number:
D04, 2003. BibTeX
| | A sociological study of gender inclusion strategies,
conducted at three Gathering parties. The empirical material is a
combination of observation and interviews, which Nordli describes mostly
in a bottom-up fashion. The paper is a part of the dissertation of Nordli
(2003b). Available online at
http://www.rcss.ed.ac.uk/sigis/public/displaydoc/full/D04_2.01_NTNU1
after registration.
|
| Nordli, Hege (2003b): The Net is not Enough: Searching
for the Female Hacker. Norwegian University of Science and Technology.
BibTeX
| | A doctoral dissertation for the Norwegian University of
Science and Technology. Nordli studied the essence of female computer
enthousiasts for a few years and then documented her findings in this
dissertation. Not everything in it concerns demo scene, but there's a whole
chapter on computer parties for example. She divides the female enthousiasts
to three sub-groups: IRC-babes, professionals and geek.grrls that all have
their own characteristics. Demo scene has traditionally been
a male hobby and here you can find several contributing factors why it
is so. On the whole Nordli's work can be seen as a continuation of
older hacker studies conducted by Sherry Turkle and Steven Levy.
|
| Pappalardo, Davide (2004): The Scene and Its Art. University
of Catania.
BibTeX
| | A part of a larger research originally conducted in Italian and
then translated to English. First a short introduction to demoscene and then
a collection of several influential demos annotated. The style is
surprisingly subjective considering it's a scientific publication.
|
| Polgar, Tamas (2005): Freax. The brief history of the
demoscene. Volume 1. CSW Verlag.
BibTeX
| | The large-scale scene history book by Tomcat/Madwizards. His
research started already in 1996 and culminated in this book. The first
volume contains the history of Commodore 64 and Amiga scenes. In the book
you'll find numerous screen shots, interviews and analysis of important
productions and parties. It is especially refreshing to get a glance of
the East European scene since it's often been omitted in other histories.
To fully comprehend the book you're required to have some prior knowledge of
the demo culture already, which was the original goal as well: from sceners
to sceners. From a scientific point of view there's a slight problem with
the prosaic style since Polgar seldom mentions his sources -- occasionally it's
hard to distinguish between hard facts and scene gossip. Regardless of its
minor flaws this is currently the scene book and should not be missed
by anyone doing research on the subject. Volume 2 about the PC and alternative
scenes is planned for 2007.
|
|
Shatz, Phil (1993): Walkthroughs and Flybys CD. Waite Group Press.
BibTeX
| |
A collection of various demo-related things on one CD, accompanied by a
book. The great variety of contents can be somewhat confusing: in addition to
demos you'll find FLI animations and curious commercial demos. The book on the
whole is very catalogue-like and there's very little analysis on any of
the topics presented. Suprisingly, Walkthroughs and Flybys was a small-scale
bestseller with over 50000 copies sold.
|
|
Shatz, Phil (1994): Modeling the Dream CD. Walkthroughs and Flybys II.
Waite Group Press.
BibTeX
| |
A sequel to Shatz's previous book and very similar in content. This time in
addition to the demos and animations there is a chapter on 3D Studio.
|
| Shor, Shirley & Eyal, Aviv (2002): DEMOing :: A new
emerging art form or just another digital craft? rhizome.org. BibTeX
| | An introductionary article written by the New Yorkian artists
Shirley Shor and Aviv Eyals. The authors want to show that demos are
unique audio-visual virtual constructs with deep formalistic and aesthetic
roots in the computer underground movement of the 80's. In a true
demoscene introductionary fashion, the tone of the text is very
enthousiastic, but it does make a number of interesting connections e.g.
to hiphop culture. The article has been published on the Art-E-Zine
rhizome.org. You can read the work online at
http://shirley.friskit.com/text/demoing.htm.
|
| Tasajärvi, Lassi (2003b): demoskene.katastro.fi -
The Exhibition. Arsis 1/2003, pp. 9.
BibTeX
| |
A brief introduction to demo culture as a phenomenon plus an ad of the
demo exhibition held in Kiasma. Available online at:
http://edmund.taiteenkeskustoimikunta.fi/download/Arsis_verkko.pdf?lngDoc_id=835.
|
| Tasajärvi, Lassi (ed.); Stamnes, Bent; Schustin,
Mikael (2004): Demoscene: the Art of Real-Time. Helsinki: Even Lake Studios
& katastro.fi. BibTeX
| | Declaring itself "THE FIRST BOOK EVER ABOUT THE DEMOSCENE
CULTURE!", this book accompanies the Tasajärvi curated
demoskene.katastro.fi exhibition (2003). Inside are an introduction to
demo culture, a couple of interviews, discussion of tracker software and
an article about the Gathering party. Also dubbed "the demoscene art
book", the demos explained and screenshots are the same as exhibited, so
you'll get to see the works of katastro.fi members' past groups, but
that's all. A description is available online at
http://www.evenlakestudios.fi/books.
There was a planned sequel in Finnish, but according to Tasajärvi, it has been
delayed.
|
| Vigh, David; Polgar, Tamas (2006): Freax Art Album.
CSW Verlag. BibTeX
| | Continuing the tradition of the original Freax this
is a book from sceners to sceners. There's very little text this time --
the book mainly consists of scene art pictures ranging all the way from
Commodore 64 disk covers to 24-bit PC graphics. Some knowledge on the
underlying platforms and their limitations is necessary to truly comprehend
the presented works. The selection of artists and images is naturally a highly
delicate matter and you may find a hint of unavoidable nepotism here and
there. Nevertheless, Freax Art Album is a worthy collection
of images and serves as an interesting cross-section to the styles and themes
of different eras.
| |
Related research
|
| | Arrasvuori, Juha (1999): Tietokone soittimena -
'digitaalisen musiikin' lähtökohtia. Teoksessa Järvinen, Aki & Mäyrä, Franz (toim.):
Johdatus digitaaliseen kulttuuriin. Tampere: Tampereen ammattikorkeakoulu
(Tampere Polytechnic) & Osuuskunta Vastapaino.
BibTeX
| | Computer as Instrument - Starting Points for Digital
Music. An introduction to digital music that briefly discusses tracker
software in a footnote (see p. 203).
|
| Aune, Margrethe (1996): The computer in everyday life.
Patterns of domestication of a new technology. In Lie, Merete & Sørensen,
Knut (eds.): Making Technology Our Own: Domesticating Technology into
Everyday Life. Scandinavian University Press.
BibTeX
| | An article dealing with the domestication of new technology
(as the name suggests).
|
| Bagnall, Brian (2005): On the edge: the spectacular rise and
fall of Commodore. Variant Press.
BibTeX
| | This book could easily be called "Commodore Hackers" --
the style is so similar to Levy's (1994) book. Bagnall takes you through the
entire history of Commodore computers ranging from PET to the last Amigas.
The book is mostly based on interviews of the former employees such as
Chuck Peddle, Bil Herd and R.J. Mical and partly on contemporary magazines.
This is not any scientific publication so be aware that many of the
opinions stated in the book may be somewhat colored. Nevertheless: the
book is a good read and provides extensive insight on its subject.
|
| Borsook, Paulina (2000): Cyberselfish: A Critical
Romp through the Terribly Libertarian Culture of High Tech. New York:
Public Affairs.
BibTeX
| | A critical study about the social impacts of technology.
The actual subject of this book are the techno-libertarians of USA, but
maybe there's some anarcho-capitalism, social Darwinistic metaphors and
excitement about the Hobbesian war of all against all to be found in the
demoscene as well? See more details in
http://www.cyberselfish.com.
|
| Dimmen, Pål (2003): Datamaskinell Piratvirksomhet: Fra Altair
Basic til Kazaa. Bergen: Universitetet i Bergen (University of Bergen).
BibTeX
| | A master's thesis that deals with the history of piracy and
the cracking scene (which is closely related to demo culture history).
Available only in Norwegian for now.
|
| Hoikkala, Tommi (1989): Nuorisokulttuurista
kulttuuriseen nuoruuteen. Helsinki: Gaudeamus.
BibTeX
| | From Youth Culture to Cultural Youth. Tommi Hoikkala is a
fan and youth culture researcher, who doesn't talk about computer
enthousiasts at all, but as Saarikoski (2001a) points out, Hoikkala's
observations are still well applicatory to the demoscene. The youth fan
cultures are described as promoting their own practices and values as well
as possessing a strong social sense of belonging together. Even more
similarly, it is typical of a fan culture to harness creativity by making
their own artwork. For more on demoscene as a subculture, see Saarikoski
(2001a, 60-64).
|
| Kangas, Sonja & Kuure, Tapio (eds.) (2003):
Teknologisoituva nuoruus.
Nuorisotutkimusverkosto/Nuorisotutkimusseura.
BibTeX
| | The Technologising Youth offers to draw a holistic
picture of youth and new technology, which any researcher should address
to place demoscene in it's context. As a welcome insight, the book also
introduces some empirical studies on the subjects. The abstract mentions
new forms of participation and learning due to technology, which may well
describe the demoscene. See
http://www.nuorisotutkimusseura.fi/index.php?osio=julkaisut&sisalto=teknologia
for the whole description.
|
| Levy, Steven (1994): Hackers. Dell Publishing.
BibTeX
| |
A fundamental piece of work that deals with the different hackers ranging
from 50's to the 80's. Starting with the "true hackers" of MIT Levy moves
to the hardware hackers of the 70's and finally the game hackers of late
70's and early 80's. Filled with numerous lively anecdotes and characters
the book is easy and entertaining to read. On the whole we warmly recommend
this book to anyone who wishes to widen her picture of the computer
culture and hobbyists.
|
| Moschitto, Denis & Sen, Evrim (2000): Hackertales.
Geschichten von Freund + Feind. Germany: Tropen Verlag. BibTeX
| | Hackertales - Tales about Friends + Enemies. A fictious book
about a German phreaker. The authors are demosceners who have worked for
groups such as Scoopex and Shining-8. Written in German. A description is
available online at http://www.hackerland.de/.
|
| Moschitto, Denis & Sen, Evrim (2001): Hackerland. Das
Logbuch der Szene. Germany: Tropen Verlag. Third revised edition. BibTeX
| | Hackerland - the Logbook of the Scene. An introductory book to
software piracy, phreakers and hacker culture. Scenes formed around
illegal activities take a main role in the book, but there also are bits
about demoscene and -parties (see pp. 110-120). The authors are
demosceners who have worked for groups such as Scoopex and Shining-8.
Written in German. A description is available online at http://www.hackerland.de/.
|
| Nissen, Jörgen (1993): Pojkarna Vid Datorn: Unga Entusiaster
i Datateknikens Värld. Stockholm: Symposium Graduale.
BibTeX
| | Boys in front of computers, the young enthousiasts in the world
of information technology. A sociological PhD thesis on the young Swedish
computer users. We haven't found this one yet.
|
| Nordli, Hege (1998): Fra Spice Girls til Cyber Girls. En
kvalitativ analyse av datafascinerte jenter i ungdomsskolen. STS-report 35,
Centre for Technology and Society, Norwegian University of Science and
Technology.
BibTeX
| | A research article written in Norwegian. Describes the attitudes
of young computer enthousiast girls. Was later published in English as well
(see below).
|
| Nordli, Hege (2001): From 'Spice Girls' to Cybergirls:
The Role of Multimedia in the Construction of Young Girls' Fascination
for and Interest in Computers. In van Lieshout, Marc; Egyedi, Tineke;
Bijker, Wiebe (eds.): Social Learning Technologies. The introduction
of multimedia in education. Ashgate Publishing, pp. 110-133.
BibTeX
| |
The results of a research concerning the attitudes of young computer
enthousiast girls ranging from 14 to 16 years of age. Discussion is provided on
the gender roles as well as the importance of multimedia in education.
An interesting finding is that not even the most enthousiastic girls want
to be associated with nerds because of image reasons. Another interesting
point is that big brothers tend to occupy the family computer which in turn
leads to loss of interest. The study is a part
of a larger trend: the Norwegian authorities were worried about the
small number of women studying computer science or working in the computer
industry.
A bit different version of the study is
available online.
|
| Rehn, Alf (2004): The politics of contraband - The honor
economies of the warez scene. Journal of Socio-Economics 33, pp.
359-374. BibTeX
| | An article that describes a system of modern gift economy in
the warez scene. Rehn (2004, 366) writes about reputation tournaments and
status maintaining that sound very familiar to a demoscener. The
competitive producing is coined (Rehn 2004, 368) as institutional
egoism, a term that may fit the demoscene as well. There are also
interesting bits on how Rehn conducted the participatory ethnography for
the research. You should however be reminded that the demoscene and warez
scene are not the same thing: demoscene is for one not an inherently
illegal, or in the eyes of the software industry and many others, immoral
subculture (cf. Rehn 2004, 365). Indeed, the artifacts produced by the
demoscene differ so vastly from the warez scene ones that a separate
social analysis is necessary. The article is available online at http://www.alfrehn.com/Texts/Rehn%20-%20The%20politics%20of%20contraband%20copy.pdf.
|
| Turkle, Sherry (1984): The Second Self: Computers and the
Human Spirit. Simon and Schuster. BibTeX
| | An influential book that deals with the complex relationship
of computers and humans. In her research project Turkle studied a large number
of people ranging from kids to oldschool hackers and computer science
students. The way that Turkle treats her informants is exemplary: she
clearly respects their points of view and tries to understand them.
An important theme that pops up throughout the book is the role
of the computer as a mirror of the human spirit. Turkle's text is easy to
follow and doesn't need prior knowledge on either computers or
psychology to be understood. Since 1984 a lot has changed, but the main
points made in the book still remain valid.
|
| Wajcman, Judy (1991): Feminism Confronts Technology. Polity
Press. BibTeX
| | In the book's chapter "Technology as Masculine Culture", Judy
Wajcman looks how the computer has become socially constructed as a male
domain. Through examples from professional and hacker worlds we see, how
computers are associated with boys and men, and why girls approach the
computer with less confidence than boys. These findings are in line with
Sherry Turkle's (1984) ones, though Wajcman rightfully disagrees with
Turkle's view that the gender divides represent basic psychological sex
differences between women and men. All in all, the chapter as well as the
book are an enlightening read, if a bit extreme at the same time. That
computers embody the rational, logical model of male reasoning is
revealed, but this model might be and hopefully is less universal than
Wajcman suggests.
|
Online
|
| | Brandt, Felix: Atari ST demo history
| | The history of Atari ST demos from 1987 to 1999 written by
Flix/Delta Force. In addition to short descriptions and screenshots you
can actually download all the demos as well.
http://www7.in.tum.de/~brandtf/ataridemos.html
|
| The demoskene.katastro.fi exhibition (2003)
| | The demoskene.katastro.fi exhibition was held in Kiasma,
the Museum of Contemporary Art in Helsinki between 28.3-15.6.2003, curated
by Lassi Tasajärvi. The demos shown were from Byterapers, Virtual Dreams,
CNCD, Parallax, Maturefurk, Komplex, Tpolm, Doomsday, Orange and various
permutations of katastro.fi members. See http://demoskene.katastro.fi for
more information.
|
| Demoscene entry at Wikipedia
| | Quite a nice overview that seems to receive updates every now and then.
http://en.wikipedia.org/wiki/Demoscene
|
| The Eurochart online
| | The Eurochart has documented the Amiga scene since 1989.
Competition is a fundamental part of the culture and the charts reveal the
popularity of groups, individuals and productions through the years.
http://www.eurochart.dk/
|
| Green, Dave (1995): Demo or Die! Wired, Issue 3.07.
| | Yet another introduction to demos, written in a slightly
cheapening tone -- scene people are referred to as "kids". However, connects
demos to other phenomena of the time.
http://www.wired.com/wired/archive/3.07/democoders.html
|
| Gruetzmacher, Thomas (2004): PC Demoscene FAQ
| |
Located here:
http://tomaes.32x.de/text/pcdemoscene_faq.txt.
Explains many of the fundamental concepts and terms used in the scene.
|
| Intros.c64.org
| |
A site dedicated to the crack intros on Commodore 64. Extensive collection of
intros available for download.
http://intros.c64.org/
|
| Järvinen, Aki (2000): Demoscene Sub or Pop?
| | A lecture held in Tampere University. The slides disappeared for
a couple of years but the author kindly provided them for us:
digital_subcultures.pdf
|
| Kuittinen, Petri (2001): Computer Demos - The Story So Far
| |
A quite often referenced web page containing yet another introduction to the
phenomenon, several links and images plus a glossary.
http://mlab.uiah.fi/~eye/demos/
|
| Leonard, Jim (1995?-1998): PC Demos Explained
| | A classic site by Jim Leonard aka. Trixter of Hornet.
Widely known among the sceners and an often referenced source. Nowadays
out of date, but still useful if you want to know how things were seen in 1996.
This is a new mirror for the page:
http://www.scheib.net/play/demos/what/trixter/index.html.
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| Lunder, Glenn (1996-): ExoticA! Scenery Project
| | An enormous collection of Amiga and Commodore 64 demo group
information. Includes group members, ex-members and productions.
http://exotica.fix.no/info/scenery/
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| MindCandy
| | A project producing DVDs with classic demos. A nice way of viewing
hard-to-run old productions on modern hardware.
http://www.mindcandydvd.com/
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| origami digital - Demos without restrictions exhibition
(2002-2003)
| | A demoscene exhibition held in the Museum of Applied Arts
Frankfurt between 10.12.2002-20.2.2003. At the exhitibions website http://www.digitalcraft.org/index.php?artikel_id=411
you'll find short introductionary texts to demoscene. As for the
exhibition's name, the artefact of an origami serves as a comparison for
demos: the japanese art of folding papers to complexe figures also
underlies various restrictions. Aside from this, Digitalcraft also hosts
other interesting
exhibitions about the craftmanship culture of computing.
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| Pouët.net
| | The most active demo scene portal of today featuring thousands
of productions with screenshots and discussion.
http://www.pouet.net/
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| Raymond, Eric S. (2003): The Jargon File, version 4.4.7
| | The definitive hacker slang dictionary which was later also
published as a book called The New Hacker's Dictionary.
http://catb.org/jargon/
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| Tasajärvi, Lasse et al (2005-): Demoscene: the art of
real time
| | Accompanying pages for Tasajärvi's book DEMOSCENE: the art of
real-time. http://www.evenlakestudios.com/books/
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| Volko, Claus-Dieter (1998-): Demoscene articles
| | Several writings of Claus-Dieter Volko (Adok/Hugi). Mostly
from and about disk magazines -- or diskmags as they are called.
http://www.hugi.scene.org/adok/
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| Vuorinen, Jukka (2004): Cracking parties
| | At Sociology days 2004 held in Jyväskylä Finland, Jukka
Vuorinen coordinated a working group about party cultures introducing
cracking parties for his own part. The abstract of his speech is available
in Finnish at http://people.cc.jyu.fi/~vmsalmi/sosiologipaivat/tr_juhla.htm.
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| Walleij, Linus (1998): Copyright finns inte, V3.0.
| | An online book in Swedish by Linus Walleij, aka. Kingfisher/Triad.
Contains a lot of text on different digital subcultures such as hacking,
cracking, demoscene and cyberpunk. In addition to that there is a rather large
bibliography on underground topics. The link:
http://www.df.lth.se/~triad/book/
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