Added David Chmelik’s demoscene introduction from 2014. Sorry for the recent lack of updates, but I have a thesis to finish here
Anders Carlsson pointed us to I/O Symposium, which is looking for contributions (papers, panels and creative works). Their colorful list of possible topics the demoscene, chip music and piracy, so this might be another opportunity for you.
Daniel Botz let us know that there’s a new German demo documentary by Gravitation Art available on YouTube: https://www.youtube.com/watch?v=X8_NqsrnH70.
I will be co-editing WiderScreen issue 1/2017 with Tero Heikkinen. The topic for the thematic issue is text art, naturally including PETSCII, ANSI and ASCII. I’m hoping that this would be an opportunity for demo researchers, since the scene, too, produces different kinds of text art. See here for more info and the deadlines: http://widerscreen.fi/call-for-papers/
Added The Masters of Pixel Art Volume 1 by Klas Benjaminsson. In other news: we’ve discovered quite a pile of missing academic articles plus book chapters recently, and will be adding them little by little during the next weeks (didn’t dare to say days).
Added Motivating digital fabrication processes – learning from the demoscene by Nicolai Brodersen Hansen, a short position paper from last year.
The museum of technology in Warsaw is apparently running a demoscene-themed exhibition as we speak. Find out more here: http://retronavigator.com/post/141494252848/do-you-know-we-have-history-of-damoscene
Cogent Arts & Humanities will publish a special issue on the 1980s’ videogames and they even mention the demoscene as one possible topic. See here: http://explore.cogentoa.com/call-for-special-issues/video-games-and-the-1980s-call-for-papers
With a slight delay, we included into our bibliography the special issue (#47/2014) of the Polish cultural magazine Ha!art dedicated to the demoscene. It features 96 pages of materials related to the history and the present state of the scene, including interviews with Yerzmyey, Nick Montfort, and Val Grimm, a feature on the Amiga demoscene with recollections by Polish sceners, and several essays on historical, philosophical, technical and aesthetical aspects. A detailed rundown of the contents can be consulted in our bibliography. The issue is out of print by now, but can be read online. We are indebted to Argasek for providing us with a paper copy.
One more on this topic by Jørgensen, Sandqvist & Sotamaa who have been writing on it before, too. Just added From hobbyists to entrepreneurs: On the formation of the Nordic game industry to the bibliography.